
Ruric Thyase
Star Frontiers Test Alliance Please Ignore
30
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Posted - 2014.07.21 18:59:00 -
[1] - Quote
Guess I'll put in my two cents. I tried industry and manufacturing, had an alt to grind standings, used to mine, but I was never dedicated to it.
I also went to fanfest this year and had a chance to meet CCP Greyscale. The guy is a lot of fun to talk to and to chat with and I would actually argue that he DOES play EVE. Not in the sense of you and I as players and customers, I am talking in the sense as a dev. On one of his free time projects, he effectively made a bomb that would bump everything in its explosion radius after explaining how all ships are spheres and the bomb would make one giant sphere. He got his inspiration for this from the "Dreadbuchet" tactic that is wildly hilarious. He does also listen to input from players and he does also care about the game.
Look back on all of the threads and dev blogs in the past two months and see how many times CCP has changed their original plans after player feedback. Not every input was heeded, but a lot of work was done refining and reworking the industry changes from their announcement, to tomorrow. Another thing that I think a lot of people are losing sight on is that what gets released tomorrow is not the end of the changes. With their new delivery system of 6 week releases, the devs have a lot more flexibility to respond to pressing issues. For example this Material Efficiency skill people want reimbursed. The 1% I doubt will be the final iteration a year from now. But in the scope of what they are trying to accomplish, 1% will have to suffice for the next 6 weeks.
Their desire to change industry is not simply because the system is old, it was not chosen because "Whose turn is next?" It was chosen because of a longer goal in mind. Industry as even CCP has stated, is the backbone of this game. Literally, without industry there wouldnt be ships to fly, guns to fire, or really much of anything except for trading plex in Jita. By changing industry first, they can progress on this new foundation for other changes.
One of the common topics for nullsec at Fanfest was the plan to make outposts destructable. Another topic involved changing the sov mechanics because of how nullsec has evolved into these power blocs. There was even talk of player-built stargates. All of these changes, which (in my opinion) have much more dynamic consequences to a larger player base (unfound statement, I just think there are more players in null than industrialists) but at the same time all of these changes rest on industry.
I think that CCP does have a larger plan for EVE's second decade and I think they are taking the first steps toward it. Rumor had it in a recent dev post that after the Crius release, a team of devs will be able to address POS code and bring that system to bear. All the while however, you can still expect them to address more of the little things every 6 weeks instead of every 6 months.
As for the heel-digging concerning the introduction of risk into highsec manufacturing, name one other activity in EVE besides trading that is as safe as industry is currently. Theres more risk in missions than there is in industry.
Sorry that you spent the time and (some) effort training high ME on your blue prints, sorry that you feel as though this release is the end of it all. I really do hope you give it a shot or explore some other facet of EVE or at least see how EVE adapts. |